Episodes

Monday Feb 24, 2020
Monday Feb 24, 2020
Title: Star Wars Jedi: Fallen Order [Wikipedia] [IGDb]
Developer: Respawn Entertainment
Publisher: Electronic Arts
Designer: Stig Asmussen
Platforms: Microsoft Windows, PlayStation 4, Xbox One
Release date: November 15, 2019
PODCAST SHOUT-OUT: Victims and Villains (@VctmsAndVillans)
SHOWNOTES: Collateral Gaming finally travels to a galaxy far, far away in this episode on the latest Star Wars video game: Jedi Fallen Order! Featuring new guests Megan Gardner and Allen Gomez, we discuss the challenging Dark Souls-esque gameplay, the value of a solid single player story-driven game in today's world, many memorable motion capture performances, the potential future for this rough-around-the-edges but well-executed new IP, and why this entry is the Star Wars game fans have been waiting for! This title was a pleasant surprise for us, in spite of EA's controversial history with the franchise, and we think you'll be interested to find out why. May the Force be with you!
Collateral Gaming is on Apple Podcasts, Chill Lover Radio, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon!
(Collateral Gaming is an LCompany Production. Intro song is a license-free beat composed by Ashley Allen Chancellor in Logic Pro X. News ident is a license-free beat by mansardian. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

Tuesday Jan 28, 2020
Tuesday Jan 28, 2020
Title: Death Stranding [Wikipedia] [IGDb]
Developer: Kojima Productions
Publishers: Sony Interactive Entertainment (PS4), 505 Games (PC)
Designer: Hideo Kojima
Platforms: PlayStation 4, Microsoft Windows
Release dates: November 8, 2019 (PS4), Q2/Q3 2020 (PC)
PODCAST SHOUTOUT: The Room Minute (@TheRoomMinute)
SHOWNOTES: Collateral Gaming finally delves into last year's most ambitious and most divisive title: Hideo Kojima's Death Stranding. Dakota and Ashley and discuss the influence of Kojima's controversial departure from Konami and cancellation of Silent Hills on the game, the unique gameplay of this genre-defining adventure, and the overall fucking weirdness of its mastermind! Is Kojima's latest entry featuring the likes of Norman Reedus and Guillermo Del Toro (who each were planned to have a part in the discontinued Silent Hills title) truly the first of its kind as originally hyped? Or is it just a glorified walking simulator with little entertainment value whatsoever? Find out what the Chancellor bros. think this episode of Collateral Gaming Video Game Podcast!
Collateral Gaming is on Apple Podcasts, Chill Lover Radio, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon!
(Collateral Gaming is an LCompany Production. Intro song is a license-free beat composed by Ashley Allen Chancellor in Logic Pro X. News ident is a license-free beat by mansardian. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

Wednesday Dec 25, 2019
Wednesday Dec 25, 2019
Title: The Room: The Game [Wikipedia] [IGDb]
Developer: Newgrounds
Publisher: Newgrounds
Designer: Tom Fulp (programmer)
Release date: September 3, 2010
SHOWNOTES: Oh hai, Collateral Gaming (and Collateral Cinema) listeners, and Happy Holidays! This Christmas Day, we collaborate with our co-hosts from Collateral Cinema Movie Podcast to bring you the gift of Tommy Wiseau's The Room—or at least Newgrounds' retro-style flash game adaptation of it! We discuss how this game exists as a love letter to the film and the fandom, the interesting point-and-click adventure gameplay, the use of protagonist Johnny's perspective exclusively, and the various sidequests and Easter eggs that expand the universe of The Room! Have a happy season, whatever you celebrate, and stay tuned for Collateral Gaming's and Collateral Cinema's content in the New Year!
Collateral Gaming and Collateral Cinema are on Apple Podcasts, Chill Lover Radio, and wherever else you get your podcasts. Also, find us on Patreon, where you'll be able to find exclusive commentaries on our favorite games and movies!
(Collateral Gaming and Collateral Cinema are LCompany Productions. Intro song is a license-free beat composed by Ashley Allen Chancellor in Logic Pro X. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

Monday Dec 16, 2019
Monday Dec 16, 2019
SPECIAL GUEST: Beau Maddox, Collateral Cinema Movie Podcast (@CCinemaPodcast)
SHOWNOTES: We can't believe it's been a year since we released the first episode of Collateral Gaming Video Game Podcast! In commemoration of this historic event, Ash and Dakota, along with Collateral Cinema co-host Beau, ventured to a retro-style arcade in our home city, played every light gun game there, and recorded our thoughts about each! Beau even has some other light gun shooters from personal experience to bring up in this arcade game mega-review! We hope you enjoy this little bonus, and stay tuned for our upcoming Christmas special indie game review on The Room Tribute, and our next numbered episode on Death Stranding in January!
Collateral Gaming is on Apple Podcasts, Chill Lover Radio, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon!
(Collateral Gaming is an LCompany Production. Intro song is a license-free beat composed by Ashley Allen Chancellor in Logic Pro X. All game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

Monday Dec 02, 2019
Monday Dec 02, 2019
Title: Town of Salem
Developer: BlankMediaGames
Publisher: BlankMediaGames
Platforms: Web browser, Microsoft Windows, macOS, iOS, Android
Release date: December 15, 2014 (Web/PC/Mac)
Happy Thanksgiving to our American listeners (and a happy time to our other listeners, as well)! In the spirit of the holiday, we decided to review a favorite browser-based indie game of ours: Town of Salem! This creative title developed and published by BlankMediaGames is a Mafia-style game originally funded by Kickstarter we've been following for years, which eventually made its way available on mobile devices and Steam! Ash and Dakota talk setting, strategy, and gameplay on this fun Salem Witch Trials-themed, Mafia/Werewolf-type video game!
Collateral Gaming is on Apple Podcasts, Chill Lover Radio, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon!
(Collateral Gaming is an LCompany Production. Intro song is a license-free beat composed by Ashley Allen Chancellor in Logic Pro X. All game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

Monday Nov 18, 2019
Monday Nov 18, 2019
Title: Red Dead Redemption 2 [Wikipedia] [IGDb]
Developer: Rockstar Studios
Publisher: Rockstar Games
Designer: Imran Sarwar
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Release date: October 26, 2018 (PS4, XB1)
PODCAST SHOUTOUT: Talk Me Into (@talkmeinto)
SHOWNOTES: Yee-haw! Collateral Gaming ventures into the Wild West with the latest Rockstar Games action-adventure title Red Dead Redemption II. Featuring special guest Andrew from Brash Binary (@BinaryBrash), this episode we discuss how hyper-realism and slow pacing enhances the gameplay of this 2018 Game of the Year contender, why the fictionalized version of 19th century America's frontier serves as a perfect setting for the story, and in which ways the characters of this western epic captured our attention. We even have time to summarize the Red Dead franchise as a whole, and analyze the value of long development time in the modern game industry. Grab your hat, load your gun, and saddle up for this outlaw adventure!
Collateral Gaming is on Apple Podcasts, Chill Lover Radio, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon!
(Collateral Gaming is an LCompany Production. Intro song is a license-free beat composed by Ashley Allen Chancellor in Logic Pro X. News ident is a license-free beat by mansardian. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

Thursday Oct 31, 2019
Thursday Oct 31, 2019
Title: P.T. (initialism for "playable teaser") [Wikipedia] [IGDb]
Developer: 7780s Studio (pseudonym for Kojima Productions)
Publisher: Konami
Designers: Hideo Kojima (director), Guillermo del Toro (director)
Platform: PlayStation 4
Release date: August 12, 2014
SPECIAL GUEST: Beau Maddox, Collateral Cinema Movie Podcast (@CCinemaPodcast)
SHOWNOTES: Happy Halloween, Collateral Gaming fans! This holiday, we have a very special indie game mini-episode focusing on one of the most terrifying titles we've had the pleasure of playing: P.T., the playable teaser for Hideo Kojima's and Guillermo del Toro's cancelled collaboration Silent Hills! As sad as we are to see this project never come to light and to see the 2014 short game removed from the PlayStation Store, Ashley and Dakota relive their fond memories of this extraordinarily frightening first-person psychological horror experience. Joined on also as a special guest for the Halloween Special is our Collateral Cinema co-host and horror fan Beau Maddox, who came into contact with this video game community shortly after the cancellation. We hope you have as much fun listening to this as we did recording it, and have a safe Halloween, everyone!
Collateral Gaming is on Apple Podcasts, Chill Lover Radio, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon!
(Collateral Gaming is an LCompany Production. Intro song is a license-free beat composed by Ashley Allen Chancellor in Logic Pro X. All game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

Thursday Oct 24, 2019
Thursday Oct 24, 2019
Title: Uncharted: The Nathan Drake Collection [IGDb] [Wikipedia] (remastered collection of Uncharted: Drake's Fortune [Wikipedia] [IGDb], Uncharted 2: Among Thieves [Wikipedia] [IGDb], and Uncharted 3: Drake's Deception [Wikipedia] [IGDb])
Developer(s): Bluepoint Games, Naughty Dog (original games)
Publisher: Sony Interactive Entertainment
Designers: Amy Hennig (creator; director, Drake's Fortune/Among Thieves/Drake's Deception), Richard Lemarchand (Drake's Fortune, Among Thieves, Drake's Deception), Bruce Straley (director, Among Thieves), Neil Druckmann (writer, Drake's Fortune; Among Thieves), Justin Richmond (director, Drake's Deception), Jacob Minkoff (Drake's Deception)
Platform(s): PlayStation 4, PlayStation 3 (original games)
Release date(s): October 8, 2015 (PAL); November 20, 2007 (Drake's Fortune, NA); October 13, 2009 (Among Thieves, NA); November 1, 2011 (Drake's Deception, NA)
PODCAST SHOUTOUT: Nerds Amalgamated (@NAmalgamated)
SHOWNOTES: Welcome to Collateral Gaming Season Two! Now podcasting straight from a brand new studio in San Antonio, TX, we kick off the new season with our thoughts on Uncharted: The Nathan Drake Collection! This 2015 PlayStation 4 port is a collection of the PS3 action-adventure games Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake's Deception. Ash and Dakota discuss the intricacies of each title—including gameplay, story, and characters; reveal our favor for the series as a whole in its boldly linear gameplay, action movie-reminiscent story, and realism as portrayed through fan favorite protagonist Nathan Drake; and finally briefly talk the sequel Uncharted 4: A Thief's End and its standalone expansion Uncharted: The Lost Legacy, as well as the recently announced prequel movie starring Tom Holland. We hope you enjoy this expedition into a classic polished franchise, and stay tuned for the entirety of Season Two of Collateral Gaming Video Game Podcast!
Collateral Gaming is on Apple Podcasts, Chill Lover Radio, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon!
(Collateral Gaming is an LCompany Production. Intro song is a license-free beat composed by Ashley Allen Chancellor in Logic Pro X. News ident is a license-free beat by mansardian. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

Sunday Aug 11, 2019
Sunday Aug 11, 2019
Title: Marvel's Spider-Man [Wikipedia] [IGDb]
Developer: Insomniac Games
Publisher: Sony Interactive Entertainment
Designers: Ryan Smith (director), Bryan Intihar (director)
Platforms: PlayStation 4
Release date: September 7, 2018
PODCAST SHOUTOUT: Capes on the Couch (@CapesOnTheCouch)
PROMOS: Podcoin – The Podcast Player That Pays (www.podcoin.com), Bill and Frank Eat Pop Culture (@BFEatPopCulture)
SHOWNOTES: Thank you listeners and fellow podcasters, for an absolutely fun and surprisingly successful Season One of Collateral Gaming Video Game Podcast! Finally, we are happy to release our Season Finale episode on Marvel's Spider-Man for PlayStation 4! Welcoming our Collateral Cinema co-host and fellow Spidey fan Robert Ortegon for the first time as a full-on special guest host, the Chancellor Bros. dive into the polished gameplay, mind-blowing attention to detail, unforgettable story, and many featured, fleshed-out characters in Spider-Man PS4. We discuss how this video game truly puts you in the Web-Slinger's shoes, how in its own way it represents the best Spider-Man movie in addition to being a perfect superhero game, as well as why Yuri Lowenthal's performance is the best cinematic portrayal of Peter Parker/Spider-Man! We even briefly talk the three-part DLC expansion The City That Never Sleeps, and what the future could hold for the Spider-Man and Marvel gaming franchises. Grab your web shooters and put on your mask for this thrilling adventure!
Collateral Gaming is on Apple Podcasts, Chill Lover Radio, Podcoin, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon!
(Collateral Gaming is an LCompany Production. Intro song is a license-free beat. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)

Monday Jul 22, 2019
Monday Jul 22, 2019
Titles: Subnautica [Wikipedia] [IGDb], Subnautica: Below Zero [IGDb]
Developer: Unknown Worlds Entertainment
Publishers: Unknown Worlds Entertainment, Gearbox Publishing
Designer: Adam Loranger
Platforms: Microsoft Windows, macOS, Xbox One, PlayStation 4, Oculus VR
Release dates: December 16, 2014 (Subnautica, early access, Windows/macOS), January 23, 2018 (Subnautica, Windows/macOS); January 29, 2018 (Below Zero, early access)
Welcome to another Collateral Gaming Indie Game Review! Nearing the end of Season One, we decided to visit the open-world survival-adventure title Subnautica (along with its standalone expansion Subnautica: Below Zero), from Unknown Worlds Entertainment! The Chancellor Bros. uncover the massive open underwater map, delve into the many unique mechanics (such as the way this game handles gathering resources and crafting), and discuss the nautical survival gameplay. We even briefly summarize changes with the still-in-development Below Zero expansion, available now for early access! If you enjoy this spoiler-free, mostly unedited mini-episode, don't forget to leave feedback and stay tuned for our Season Finale on Marvel's Spider-Man for PlayStation 4 next week!
Collateral Gaming is on Apple Podcasts, Chill Lover Radio, Podcoin, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon!
(Collateral Gaming is an LCompany Production. Intro song is a license-free beat. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)